I recently modeled an old toy truck which I am now working on putting in a scene. I would love some comments and thoughts on it.
Here is the render, composited in Blender and further post processed in Gimp as of yet:
Without Gimp (with AO, DoF, vignette, and chromatic aberration done in Blender):
To do (in no particular order):
- Add 3d atmospheric dust. The dust added in Gimp looks pretty good, but I’d like to add some in Blender so I can get a nice bokeh on it. I’ve been thinking of putting this in it’s own separate file and rendering out the image and a z-buffer so I can use it any time I want.
- Add various details to the truck: hood ornament, door handle, steering wheel, etc.
- Add some paint and decals to the truck. My original mental image for this project was for the truck to be painted and the paint chipping off in parts. So I first created the underlying wood shaders, planning on then masking a paint shader over the wood. But I do kind of like the natural wood look, so I will probably put out two final renders at the end: one with the truck painted and one without.
- Possibly add some more things in the background, I am not sure if I like the completely empty space behind the truck or not. I don’t want to take any focus away from the truck itself.
- Darken the shadow under the truck. Currently it kind of looks like the truck is floating/glowing, the shadow just doesn’t look as dark as it should be. I would love some tips on doing this without affecting the lighting on the truck itself; weather in the compositor, shading tricks, or whatever else you can think of.
Please let me know what you think needs improvement, should stay the same, etc. I would really appreciate some feedback!