genuinely foul mood today. the skin is pissing me off because i’m clearly missing a key ingredient or two and I can’t find out. It either looks like wax or plastic
Also, there is no mirror modifier for the hair stack…
How are you combing the hair, do you try to comb it all at once like a big mass? I notice the more successful tutorials tend to comb one guide curve at a time.
I think part of the reason the skin looks weird is because the low color variation suggest heavy makeup, except there is none around the eyes, which is unusual. This clash would be much less apparent if there were proper eyelashes.
yeah I started trying to do one at a time but couldn’t get the select tool to select a hair (it would do sections of the hair) and then gave up and tried to comb it all.
edit: figured out ica nselect roots with a button
i’m certain its the texture of the skin that is wrong. Maybe i’ll come back to this one
Sculpt 81. I find it very difficult to freestyle from a base mesh. i couldn’t figure out how to make them significantly different, particularly with regards to race, without a reference image.
Not liking it with the ref. lips look pursed. I though I was past these kinds of mistakes…
No idea why the lips look like she is duckfacing. spent hours trying to fix them. no clue. feels like all this time is wasted if i can’t figure out a basic issue
Maybe it’s not the lips themselves, but rather what’s surrounding them? There is an intense concave crease under the lips, which makes it look like the lip muscles are tensed and makes the lips look like they are moved forward by comparison.
looks ok. i think you can tell who i’m referencing. it’s only principled shader with some paint and curve hair. Not sure how much progress i’m gonna make without pro feedback.
I need work on the presentation but not sure where to study. lights and textures…