I’m gonna have to make an ear…
a texture paint attempt. i think I have some issues with the UV map, since painting up the nose also paints other parts.
looking less and less like the model the further along i go…
I think the eyes are too big. regardless i will finish a portrait of some kind
Could the difference be the eyes? The reference has an extra skin fold created by the eyelid. The eyebrows are slightly higher on the reference, giving a slightly difference facial expression. Also, you haven’t replicated the eye corner on your model.
Outside of those things, I believe you are closer than you think, it just looks incomplete without the hair.
thanks. do you think I need to resculpt and remesh or should I edit the retopo mesh. Not sure how to do the eyelids actually…
yeah I’ll get on with the hair. my hair cap is on top so i can change the rest after
I think you should edit the retopologized version. That’s one of the reasons why you do it, to make a mesh that’s easier to edit. The way I see it, the original voxel remeshed sculpt is not so much for detail, it’s mostly a mold/template used to create the actual base mesh. It’s then much easier to use the cleaned mesh as a starting point for further alterations, getting rid of the lumpy original.
The eye corner should be pretty easy. You just take the edges in the corner and pull them into a pointier shape, freeing a pointy space next to the eye. You can then add an extra small piece of geometry to fill that hole, which you paint a reddish color.
For the fold, you can add an extra edge loop around the eye, in the spot where the fold will be. You can then bevel a section of that edge loop with 2 segments, then arrange the result a bit by dissolving and merging, like in those images. This is a way to add an all-quad wrinkle that subdivides well on any edge of a model.
This messes up my shading and multires modifier. i think i’ll have to just draw a line and remember for the next one
Lol the hair system is a whole new level of chaos. I had to split the hair cap into two mesh islands to get a parting but now its way too big.
I tried using the reference as a background image for the camera to fix the sculpt. its gone to shit and i can’t figure out why the eyelashes arent symmetrical anymore. Feel like giving up on this one. I should have fixed the sculpt at the start. There is a posing system isn’t there?
looking kinda… gaunt?
as far as i can tell all the parts are in the right places. Maybe it will look better textured with some brows and hair
retopology. I didnt get the loops right but i’m not posing this model so I suppose it doesnt matter. Subdivided and shrinkwrapped it looks fine.