It would be really kewl and as far as i understand it is possible but not without going into the blender source code, maybe snailrose would be kind enough to try and implement this into his build.
Hey,
Have a look at this article it may be of some use for someone wanting to implement realtime glow. link
I havent tried it yet, so i cant be sure, but it might be possible with the GLSL python setup in newer builds.
Hey,
Have a look at this article it may be of some use for someone wanting to implement realtime glow. link
I havent tried it yet, so i cant be sure, but it might be possible with the GLSL python setup in newer builds.
thanks,
snailrose
thanks a million … but
gulsul ?? what would that mean ?? huuuuunnn
life is complex … lol
There is a quite simple way to make glow ingame. I’ve seen a several OpenGL demo’s where they made a plane in front of the camera, mapped a screenshot from the game onto it, blurred it heavely and added alpha, so the places where specularity was on, looked like bloom.
In blender you could make a python script that saves every time a tga file. Then make a pythonscript that places it onto a plane that has an ipo on it with alpha set to a certain value, the only problem would be blurring it, and the speed of making such tga files and place them on a plane.
I’m not sure if GLSL would help with this, but this way I explained, was used in a OpenGL demo, and it worked really fast, althought no idea how they programmed it.
if blender can it will be not fast
thanks any way
but making a matrix of plans (alpha blobs) overlayed
and they are revealed when a white pixil is under them … if it worked it will not be slow