on each pixel (specular bloom idea)

it’s not impossiple to make a script that will make a bright area of the image brighter

like in the game sc2 (splinter cell 2) like in this image

http://www.gamesasylum.com/images/articles/10052004204323-1.jpg

i think it would be usefull for us … i no nothing about python %|

The image has hotlink protection, maybe you can give us the link to the article where the image is used?

I believe this is the effect he’s talking about:
http://img213.imageshack.us/img213/4545/gloweffect3nj.jpg

It would be really kewl and as far as i understand it is possible but not without going into the blender source code, maybe snailrose would be kind enough to try and implement this into his build. :smiley:

where is snailrose to tell him about that thread

is this the feature?

http://www.lugie.sk/screenshots%20html/splinter%20cell/splinter%20cell%2014.jpg

no i dont mean the green to red and blue texture

Now the heat-sensitive one WOULD be cool! :smiley:
You can see the hotlinked image by copy-and-pasting the URL.

Hey,
Have a look at this article it may be of some use for someone wanting to implement realtime glow.
link
I havent tried it yet, so i cant be sure, but it might be possible with the GLSL python setup in newer builds.

thanks,
snailrose

Hey,
Have a look at this article it may be of some use for someone wanting to implement realtime glow.
link
I havent tried it yet, so i cant be sure, but it might be possible with the GLSL python setup in newer builds.

thanks,
snailrose

thanks a million … but
gulsul ?? what would that mean ?? huuuuunnn
life is complex … lol

There is a quite simple way to make glow ingame. I’ve seen a several OpenGL demo’s where they made a plane in front of the camera, mapped a screenshot from the game onto it, blurred it heavely and added alpha, so the places where specularity was on, looked like bloom.

In blender you could make a python script that saves every time a tga file. Then make a pythonscript that places it onto a plane that has an ipo on it with alpha set to a certain value, the only problem would be blurring it, and the speed of making such tga files and place them on a plane.

I’m not sure if GLSL would help with this, but this way I explained, was used in a OpenGL demo, and it worked really fast, althought no idea how they programmed it. :slight_smile:

if blender can it will be not fast :frowning:
thanks any way
but making a matrix of plans (alpha blobs) overlayed
and they are revealed when a white pixil is under them … if it worked it will not be slow :slight_smile: