I learned one thing very painfully but very quickly: “I Can’t Draw!!™” Therefore, “storyboards are out.” Not an option for me.
But, I did discover Blender’s “fast OpenGL render” features … which have evolved very nicely since then … and the idea of "simple geometric shapes, to scale." I found out that I could “pre-visualize” a scene in this way, and then convert it(!) into the real thing if I chose. My powers of imagination have become pretty darned good.
I also learned the value of “lots of film on the cutting-room floor.” (Because the “film” is free.) Very-quickly churn out lots of things, without pausing for breath, and sift through them later. (Just be extremely careful to preserve them exactly, and to ensure that you can identify them!)
Still – I definitely agree that you absolutely must start-and-end your project with story. The latest Blender open-source movie – with not a single spoken word – has an outstanding story, combined with outstanding “visual story-telling.”
Yeah, the rock singers had it right: “We are here now, en - ter - tain us!” We’ve just clicked on your video link, and “you have thirty seconds.”
Spin "a great tale, well told." As long as you accomplish that, your production-values are entirely up to you. Looking forward to it!