i didn’t think this was important enough to go into the GE forums, so i posted it here.
i learned something new today. this may just be my computer, but try it out anyways.
so i’m working on my demo file, right? and i’m making the criss-cross pattern on the standing thingies, you know? just look at the pictures. anyways, i’m trying to save as many frames as possible, so instead of modeling out the pattern, i made an alpha texture. the problem that was incredibly annoying, when you get close to an alpha texture hole, the frames drop. so then i modeled out the pattern and checked the framerate at the exact same angle, and the exact same distance. i guess my conclusion is that it would make one nice LOD system, because the alpha texture is great from far away.
just thought it might be interesting to know.