Once again : a human head (update : 29/01 - colormap - pg 3)

update : third page

just modelled this. Now I’d like to texture it. I just want to know if the head looks ok, if the proportions look rigyht, etc…



Oh and small detail : only 2 tris used :D, rest : quads

Looking good thus far. Question. Did you build it from a cube or did you spline model?

looks pretty good. the area under the nose looks a little strange, lke the meshe is being pulled or something, and the lips could maybe use a little more definition.
ec2: what’s the spline technique? I’ve been trying to model heads (should have something interesting to post in a dya or two) but have never heard of the spline technique.

In blender, spline modeling would be starting with surface curves, then converting to mesh. OR ploting vertices and creating faces.

non-blender tutorial

This looks like wings3d, though. so I guess box model is the way.
ps nice model- just needs some tweaking on the proportions now. I’ve just ‘discovered’ the beauty of wings myself. (assuming that’s the case here)

Oh and small detail : only 2 tris used , rest : quads

Ha! Already found 3 tris on theright side of the model :stuck_out_tongue:
well, very nice model anyways. Could use a little bit more definition though.

cya henrik

Good start i’ll say.

Jaw line looks to go too back(it should go up before ear)
Eyes looks to be little too up, if i remember right eyes should be half way of head.
Forehead needs little wrinkles(it can be done wih textures if u like)

Anyway it’s way better than any of mine heads, so keep up

I indeed used wings3d => started modelling from a cube.

ps nice model- just needs some tweaking on the proportions now.
Thanks. What exactly should be changed about the proportions?

Ha! Already found 3 tris on theright side of the model
well, very nice model anyways. Could use a little bit more definition though.

Ah nuts! :smiley: Didn’t see those two stupid tris there. I’ll just have to remove that edge. But besides that, I assure you there are only 2 tris :smiley: :smiley:

Jaw line looks to go too back(it should go up before ear)
Eyes looks to be little too up, if i remember right eyes should be half way of head.
Forehead needs little wrinkles(it can be done wih textures if u like)

Thanks. Very useful tips here :slight_smile: I think I’ll try to model the large wrinkles , and refine them with textures later.

Looks good! But I think the face is to big for that small skull… I think unsure :-? .

Here’s an update. I cleared the mesh a lot, and fixed the ear area and the jawline.

http://users.pandora.be/willem.packet1/gezicht3_4_profile.jpg

about the comment of the face being to big for the skull : I compared it with a few references, and everything matched… !?

Hmm. Can we see reference used. I agree that there is something wrong with face. Maybe there is some perspective issues in your ref?

Anyway jawline is way better, but ear could use some refining

Keep up

back of the head is too abruptly and perfectly round after coming up from the neck i think. Most people have heads that go straight up a little after the neck merges with the head, then the skull starts to round out.

the eyes should be approximately half way up the head, chin to top as seen from the front. Perspective in your ref (as mentioned earlier) may have magnified the face to head ratio. The lower part of the chin shouldn’t go down as much in the front ( or the neck junction shouldn’t be so high) Great improvement in the jaw in the second pic.
back of the head under and behind the ear looks to wide/bulky round. narrow it up and push the neck line up further.
A little note: in the top pic the model looks alright in the front view, then distorts in side and 3/4 views. might be good to get more angles on your ref shots.
Overall the mesh is very clean. nice job keeping mostly to quads. you can join those two tris on the side of the chin fairly easily I think. when you get your proportions just as you want them, you might want to add some detail to the eyes. right now the eyelids don’t look fully there.
flow of the lines of the mesh looks fairly animatable to me, but I’m highly non-scientific about such things.

The chin is kinda skinny.

Nice model. In regards to your proportions, I think they are fine if you are going for the burly-bodygard-FBI Agent look. But if you want a more nominal sized human, I suggest shrinking the size of the head from front to back. He’s just a bit too thick for me. But then, I’m a skinny dude.

Turrin

Looks very nice so far, agreed with most of the comments already said. Maybe alittle more defenition for the lips?

wings tip: in edge selecting mode, select the edges where the cutting of his neck goes, in rightclick menu, select hardness>hard …now you will get a nice clean and sharp decapitated cut of his head :slight_smile:

I made an update. I made the forehead higher. Looks better now imo. Thanks for the tip. I also altered the jaw abit.

The lips will get more definition when textured. Right now I can’t find a way to make them defined AND look good.

here are the pics.



Here are two new pictures which are much much better imo. Changed quite a lot. Should I consider this model final then?

http://users.pandora.be/willem.packet1/gezicht3_6_1.jpg

Nice!! i think they could be considered final and ready for texturing.

Looks better, but i still think that face is little too big for head.
Did u hit that Ortho button from camera options, it helps to see real shape witout any perspective issues.

Just little more work and it will be great