I have one Blender File that I am bouncing (via oneDrive) between two computers. So being the same file, I reason that with Cycles being physically correct, I should get the same render result on both machines. However, as per the attached samples, I am clearly getting different lighting levels.!
Renders are in cycles, GPU with experimental features enabled, and the lights are Point Lights with IES profiles (Texture Coordinate and Mapping Nodes) and Blackbody node added to the emission node (pretty standard setup from examples I have seen)
Acer Predator Triton 900 (Nvidia GeForce RTX 2080 Max-Q 8Gig GDDR6)
MSI G5 73VR GRF (NVidia GeForce® GTX 1060 with 6GB GDDR5)
Why am I getting quite different lighting levels?
Would like to be educated as to what I am doing, possibly incorrectly, in my setup that the file renders the lights at such different levels.
Thanks in advance