The goal of this project was to improve the sculpting workflow of surface details. (38 million triangles just for the boost) im starting to dream what the sculpting performance improvements will feel like when pablo finishes working on them…
Sculpted in Blender 2.91 alpha and rigged/animated in 2.83 & 2.90
Rendered in Eevee.
Hope you enjoy this one even though it’s smaller than the previous projects.
Also here is my Instagram https://www.instagram.com/undiscovered_dino/ if anyone cares…