For some reason one of the faces on my mesh is lighter than the others, and I can’t figure out why. The normals aren’t flipped the wrong way so that’s not the case either, I don’t know what’s going on
Solved! Turns out I was using a different material for some reason…
Did you check if all the vertices are connected?
looks like normal shading to me.
It looks to me as if that face has smooth shading applied, and the surrounding ones not.
looks to me like terrible topology, clean it up and that problem will go away on its own.