How much will it harm the framerate to have 1 full gound texture 8192x8192, the view is a 3rd person up camera and the map is its own size, not very small, not very big, but would like to have some effects (map controlling) in it, and i have not found an other way, so, when the game is actually finished, will it harm a lot? Lets say there will be a bunch of other texture maps in the size of 512x512 and 256x256.
Scene will have arround 110.00 faces in total.
Dont have much to give you at this point, its just in the case someone have used this sized kind of textures and have a bad, normal or good experience.
Best regards! Hope for an answer!