I’ve got a question on layers and shaders. Can I define different shader properties for different textures inside the same material? For example if you want to do a wet wall it should be great to do a material with no reflecting and specular properties but a layer with some reflectivity for the wet part of the wall.
I come from PovRay and as far as I know, in Pov is not possible. Is it possible in Blender?
Thanks in advance!!!