Hi everybody, I am currently studying game design and I have a question that has been in my mind for a long time, It is probably super simple for someone who has more experience in 3D modeling but I am just a beginner.
My question is, when you model a game asset, does the whole object has to be a unique mesh to work properly in the game engine? For instance, if you model a sword, would you start modeling the blade by using a cube, and then model the handle with another primary shape like a cylinder? is that good practice?
I have seen some tutorials where they model weapons or some other assets starting from a cube and finishing it from that single mesh. On the other hand, I have also seen some people modeling bigger things, like a castle, having separate objects like windows, then they just place them half inside of the bigger mesh of the building, which is a separated object.
What is better? what is the good practice?
Thanks for your attention!