I have one mesh out of five that won’t render. It has no materials/textures other than any “default.” It used to render (white of course as I’m sure that is the light color).
I’m not sure when in my modeling process the mesh ceased to be renderable.
I am following along with the Female Body modeling vid set and am working on the chest (having worked through the head, I figured that was a natural place to pick up).
When I went to join the chest to the clavicle, I had reversed normals in the chest which I subsequently fixed.
That was the last time I’m certain I could render - just prior to fixing the normals as since then I’ve done quite a bit more tweaking of the model.
So, right now, the eyes (eyeballs) are the only things that render - the head/chest mesh will not render.
I checked the layer the mesh is on, it seems to be in the correct layer. I checked to be sure that Render Layer was also checked, which it is. I wasn’t able to readily find anything that indicated that particular mesh shouldn’t render.
One last clue - I can no longer use ALTLMB to pan my viewport.
Is there a setting somewhere that one can apply to a mesh to keep it from rendering, etc.? Or do I have a corrupted .blend yet again (I’ve had 5 or 6 occurrences of this with the A2 build, though I am now using r29383 and can’t say that’s happened just yet).
I wonder if I pressed a particular key by mistake while editing the model.
Thanks in advance!!!
Peace, Love, and Light,
/s/ Jon C. Munson II
Female2.blend (261 KB)