Hello, my name is Bruno and i’m enrolled in a Computer Engineering course, in college. It’s the last of a 3year course.
So, this semester i have this class called “Graphic Computation” and i just got introduced to Blender. I have no background on anything related to design or whatsoever.
As i said, yesterday i started learning to work with Blender at home, and i loved it. After learning some basics, shortcuts and stuff, i followed this tutorial (www.ocw.tufts.edu/data/57/677200.pdf) which i guess you’re familiar with, and created my first blender animation, the yellow submarine.
Really liked the way Blender let’s you create whatever you want, and after doing some reading and seeing a lot of videos on youtube and stuff, i got enthusiastic about learning more.
Already did some researching, and i was thinking about doing this tuts here: http://www.gryllus.net/Blender/3D.html
Do you think it’s a nice way to start?
I have to make an animation for this class, the delivery will be 2 weeks from now, and basically i have to create a narrator (human or human like) and animate a small lesson about one of the renewable resources (still trying to figure out which will be the better to do with Blender). Anyway, i certainly will like to know more and more after it’s finished.
Now, i run into a doubt while following the tutorial, hope you could figured it out:
While pressing ctrl+alt+0 to align the camera to the current perspective, the camera indeed moved, but not as i was expecting. Too much zoom in, not centered, etc, sometimes even in the other side of the object (which was places on 0,0,0) and i always had to move it on the axis to keep it decently aligned. Is this behavior normal?
Oh, and don’t know why, although i fitted my object on camera (i mean, on the rectangle - camera mode), after it’s rendered the animation shows a lot more than it was supposed to, according to the camera margins. Any idea?