one more voodoo plus blender

another test of matchmoving made with free software, namely voodoo camera tracker and blender
view

Looks good! Hook your renderlayer node up to a blur node, and animate the scale over time to match the camera, so that you blur it as the camera blurs the keyboard, and it will be one step better.

yeah that looks really great. but exactly like papasmurf said, add some blur. for example vector blur. that will blur the render accordingly to the movements of the camera and hence the motionblur in your footage. plus maybe some defocus? :slight_smile:

thanks for advices. I believe in rapid motion with shaking camera absence of blur is not that noticeable.