I’d like to achieve a simple character creation setup.
What I’m trying so far, is using one armature for the animation, and another for proportions, which can be edited to change height or proportions.
Problem is, while in veiwport mode, everything is fine, as soon as I run the game engine, the object is only deformed by the armature it’s parented to.
I mean, I expected as much, but odd that it worked in veiwport, but not the game…
How should I achieve this? Am I missing something? Am I approaching it the entire wrong way?
Thank you for your time.