the past days i have been experimenting with procedural microdisplacement. My goal was to create a credible landscape based on a simple plane and a single shader.
As i said, i only use a single shader on a plane. No particle systems. No pixel textures. No manual influence.
Thans for your interest.
All the best
Heikosch
addendum:
considering that i currently don’t have the time to simplify the shader, i decided to share the whole project file with you. feel free to use the shader in your projects as you like. i am looking forward to your feedback and your first renderings.
yes, i plan to make the project freely available. but first i want to prepare the shader so that even beginners can create their own mountains using just a few parameters.