Hello dear Blender-friends,
the past days i have been experimenting with procedural microdisplacement. My goal was to create a credible landscape based on a simple plane and a single shader.
This is my result:
As i said, i only use a single shader on a plane. No particle systems. No pixel textures. No manual influence.
Thans for your interest.
All the best
considering that i currently don’t have the time to simplify the shader, i decided to share the whole project file with you. feel free to use the shader in your projects as you like. i am looking forward to your feedback and your first renderings.
mountain-shader by heikosch.blend (948.6 KB)
have a good time