Hi, I am new to this forum and also a novice Blender user.
I believe many out there like me are looking for a solution for one sided geometry rendering in Blender.
As this link has been spread around, it would appear that this tutorial for achieving one-sidedness in Blender is updated as the No. V.normals has been removed in 2.6.
My attempts to achieve one side polygons in Blender using that Map Input Techniques have not yielded the results I seek.
So I would like to ask if anyone here has achieved one sided materials in Blender with or without materials?