I am trying to get this shield to turn into these projectiles, and vice versa- ideally creating a shape key.
Not just these exact meshes, but this is an example of the kind of thing I’m going for.
At first I thought I would use a shrinkwrap modifier to make the bullets combine into the shield, and then create a shape key. However I can’t find a configuration for the modifier that will do this- modifying the various settings doesn’t help much, neither does increasing or decreasing the number of faces in either mesh.
If there’s not a way to do this modifiers, I’m not thinking maybe a fluid simulation of some kind might be the real solution. Any thoughts of what the most straightforward way of creating a morphing effect between one object and a bunch?
shield.blend (3.5 MB)