I finished my model of an astronaut helmet and I’m about to texture it. In order to have some nice hires details, scratches, worn edges and whatnot I UV-unwrapped the whole thing and ended up with an 8k map to get that high level of detail.
But I am wondering what happend if I split the UV-islands into multiple UV-maps with about 1k size each? Would that crank down my rendertimes? Would that be more memory efficient? Is it better to go with the one 8k map?
Do you guys have any experience with that?
BTW, this is just the helmet of a character which will be animated in my shortfilm.