Nowadays, everyone makes dragons.
In reference to Toothless from “How to Train Your Dragon”, I called him “Onetooth”.
The rig is mostly complete, but needs some fixes and minor enhancements.
Largest issue is, that I rigged the neck, spine and tail as simple as possible, using single segmented B-Bones for the bendy areas, which works well, but unfortunately distorts the spikes on his back, which were meant to be rigid … probably meaning that I have to switch to a more complex spine rig pattern (which I’d hate).
UVs and textures are TBD, too - the character mesh still uses a mirror modifier to allow quick and painless topology rework where needed. I’ll first make a couple of animations, before I switch over to texturing work.