Ongoing Bullet Physics Problem,

Hello !

I`m having a few problems attempting to use bullet physics in the Blender GE.
When selecting the object I want physics to effect my understanding is that I choose the following options under the logic button

Actor > Dynamic > Rigid Body

And under bounds I`m selecting Sphere from the drop down list

Under the World options i`m selecting "Bullet from the drop down list.

My understanding of the bounds option is that I should get a dotted line around the object expressing where the physics reacts to any collisions within the game world

If I attempt the above operation on the camera in the scene the bounds are obvious. I have a dotted circle around the base of the camera and the physics appear to work alright. When attempting the same operation on a object (for example a sphere and choosing the sphere bounds) no indicator appears on the object or around the object as expected. I understand that you can choose the size of the collision detector but even when I adjust the size I cannot see it.

Anyone have idea why this might be happening

Thanks for your advice

the boundings size is relitive to the relitive to blender size not object size. so if its to large or small you may not see it. i often hit Z to hid materials then the bounding should be visible. Good luck though

Alabandit,

Thanks for the suggestion,

Just to clarify, if I work in wireframe mode then the physics bound would be more visible ?

Thanks