Hello !
I`m having a few problems attempting to use bullet physics in the Blender GE.
When selecting the object I want physics to effect my understanding is that I choose the following options under the logic button
Actor > Dynamic > Rigid Body
And under bounds I`m selecting Sphere from the drop down list
Under the World options i`m selecting "Bullet from the drop down list.
My understanding of the bounds option is that I should get a dotted line around the object expressing where the physics reacts to any collisions within the game world
If I attempt the above operation on the camera in the scene the bounds are obvious. I have a dotted circle around the base of the camera and the physics appear to work alright. When attempting the same operation on a object (for example a sphere and choosing the sphere bounds) no indicator appears on the object or around the object as expected. I understand that you can choose the size of the collision detector but even when I adjust the size I cannot see it.
Anyone have idea why this might be happening
Thanks for your advice