UPDATE: Thanks so much for all of your awesome replies, Got buried this last week but going to review replies ASAP. Thanks Again! (2/23/19)
Building a game world (Unity). Have a blender artist, but usually B work, looking to redo some assets into ‘A’ quality. These are usually world objects or building exteriors. I.e. ( an Apple tree or an Adobe Style Shop)
We are a small team of 2 coders and a few other consultants, Game is near Beta.
Really looking for someone with inherent artistic skill, I.e. Can make a simple thing just look artsy and polished.
Someone who understands lower poly actually takes more skill than just fewer faces.
We do have some minor technical requirements for custom shaders, but they aren’t too bad. (Very Little texture/UV work) most of the work is modelling.
Style wise Artistic / lower poly / slight cartoon modelling.
please share resume or portfolio showing some examples of work.
We can do hourly $10-$30usd /hr depending on your production rate and quality.
if the fit is good, could be hundreds of hours of work over a flexible time frame.
Existing Screenshot of some of the artsy lower poly style we are after.
We refer to the style as “Painterly”