First Blenderartists.org upload. I’m starting a series of surreal beauty product compositions, and here’s the first one.
I have one very specific question. To get the shadow of the bottle on the table more accurate, i had to first render it (all in cycles) as the glass object you see, then change the material to transparent using the alpha channel of my UV layer (the text) to make everything except the “Pior” 100% transparent so that it would cast it’s own shadow, along with the shadow of the polish still in the bottle.
Is there a way to devise the glass material so that it only partially casts a shadow, and opaque surface features and objects “inside” it cast their own, more dense, shadows?
Just wondering, the approach I took was pretty straightforward.
I’m also aware of the biggest problem with this render, the slight seperation between the puddle of nail polish and the tabletop on the right. Though, right now it’s masquerading as a shadow to the casual observer.
Any other bits that jump out as not-quite-there?
Any and all feedback appreciated. Thanks!