Only one tree with geometry nodes

If I look at this project on github.

There can be lots of different trees on plane, which is good for vast environments.

https://github.com/IRCSS/Trees-With-Geometry-Nodes-Blender

However this time I want to “plant” trees in a specific arrangement, and decorate the garden an a more careful way.

It would be better to have only one tree spawned at one vertex. Also it would be better to have a random seed at any given moment so no duplicated single-vertex-object has the same appearance.

Now the only hack is to make the plane small enough so it randomly has only one tree, and then try to change the shape as much as possible in order to retrieve a new seed number. :slight_smile:

2022-06-09 17_35_59-Blender_ O__downloads_LowpolyGeometrynodeTree.blend

If you have any ideas on this drop me a hint.

I modified their node tree to replace the distribution source with vertices, rather than distributed on the face:

I included my edited file here:
LowpolyGeometrynodeTree - on point edit by SR.blend (2.6 MB)

now you can use the vertices of the base mesh to exactly place trees and just have one GN system for all your trees

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Thanks! :slight_smile:

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