I was hoping you could help me out on some incredibly simple questions. They aren’t obvious to me, so please be gentle.
In the OOPs schematic… pretend I have a material, and that material is connected to a cube. Then my new geometry, say a sphere is introduced… how can I unlink the material from the cube, and then link it to the sphere? I’ve tried to disconnect/connect the plugs in the OOPs, and it won’t let me.
In regards to bump mapping, I’ve found this tutorial:
The reason he’s (the guy who wrote this tutorial) creating these shaded areas of color on the monkey is to create an alpha channel, this seems like a overkill to do. Couldn’t I just export an orthographic render, bring it into Pshop, and run a levels on it for the same effect? Lastly, once the bump map is applied, how can I move it, scale it on my material from a more visual guide… I understand I can manually tweak the XYZ UV settings, but I was hoping for more of a visual approach.