I have a ring of particle halos set up (a smoke ring type-thing), and I’d like to have the camera view it from the side. However from a side view the particles on the far side of the ring are fully visible even when the alpha is at 1. It looks like the far side of the ring is in front of the nearest side. This problem can be solved by using the unified renderer, but this slows things down to a crawl. Is there any other way to solve this problem ? I want the camera to move from above the ring to below it so a solution must be animatable.
If it’s not possible, I guess I can just alter the camera’s path so it never crosses the plane of the ring, but I’d prefer not to have to do this.
Thanks in advance for any help!
you’re going to have to used the unified renderer. It solves a lot of the problems with particles.
If speed is a concern one of the first things you should do is render from a command line.