Open GL 3.3 in blender 2.8 Alpha 2

Hi. I have same problem in 2.80 BETA with the build from 16th of May 2019.
I added the trail to the shortcut and the answer in console is:

GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using OpenGL 4.3 debug facilities
GL application marker: Successfully hooked OpenGL debug callback.
Win32 Error# (3221692624):
Win32 Error# (3221692624):
Win32 Error# (3221692624):
Win32 Error# (3221692624):
Win32 Error# (3221692624):
Win32 Error# (3221692624):
Win32 Error# (3221692624):

That is saying to me, that I already have at least OPENGL 3.3. As you can see suports 4.3 as I have 2GPU’s GTX 1080 TI up-to-date as I’m writing this post.

I’ll appreciate an solution from you, guys. Thx