As the Blender community is a great example of the open source phenomenon at work, and the community is full of people who are experts in 3D graphics, I thought the recent discussion (and subsequent planning) of an open source piece of graphics hardware would interest people around here. The basic idea is a generic and flexible piece of 3D hardware (with 2D emulation) with drivers completely in the public domain. This will primarily be of interest to Linux, Mac, BSD, etc… users, but it should interest any user who cares about hardware lock-in and the ability to customize the capabilities of their GPU.
Anyways, the page explains the whole topic much better than I can, so here is the link again in case anyone missed it: http://lists.duskglow.com/mailman/listinfo/open-graphics/
I am sure the project would appreciate input from 3D graphics professionals and developers alike.