Something along the lines of ZBrush. But of course, open source. I’d pirate ZBrush and use it, but I can’t use that for commercial use or I’d get my ass sued. That, I don’t want to use Windows just for it…
I am aiming to obtain something like this.
Using low poly meshes with normal tangent maps to achieve a higher poly looking mesh, saving me from using meshes with 100,000 polys for real time stuff (lol).
Or if this can be achieved with Blender, to point me into the right tutorial or so. Can’t afford ZBrush or Modo.