This is an update to this.
I find it frustrating to say this but I’m giving up on the prospect of an open-sourced alternative to zBrush. I have tried very hard to find like-minded people who want to help, but I haven’t even found one in all this time.
I’m tired. If people won’t so much as spread the word about a project like this “but would gladly use it, if it does get off the ground”, they ain’t getting no program. I’m seriously starting to sympathize with why the Pixologic people have zBrush as a commercial application.
On that note, I’m going to get zBrush soon. While I’m going to continue to use Blender for stuff like rendering, compositing, etc. and I will still financially support the development of the sculpting branch, I’m not going to pretend the latest versions of Blender will be able to do what early versions of zBrush could do for a few more years at least. Blender is a general CG application, it can do something better than zBrush but it will never be close in quality as a sculpting tool just the foundation just isn’t optimized for sculpting.
Here’s my advice on whether to use zBrush or Blender for sculpting:
- Use Blender for sculpting if you aren’t serious about getting into sculpting; it’s a casual hobby that can produce fairly decent sculptures.
- If you are serious about your interest in sculpting as a hobby or you want to go into sculpting as a profession, use zBrush.
- If you can’t afford zBrush but are planning on getting it, I would advise against using Blender for sculpting beforehand. zBrush’s user interface is wonky to say the least, and it would probably mess you up even more if you got used to Blender’s only to swap zBrush.
It’s a bit like using a #2 pencil for drawing: you can still get a really good drawing but you should also consider getting a set of fine arts pencils if you want to go further.