I am developing a game in unity based on multiple real city.
I imported buildings correctly from open street map to blender, and after some work in unity.
Now I need to redo the same thing for the streets.
I import the streets from Osm using this: https://github.com/vvoovv/blender-geo/wiki/Import-OpenStreetMap-(.osm)
But the streets are only line. What is the best way to transform this line in streets? I need a simple plan with a texture, is there a modifier to transform line in plane quickly?
I should replicate this process to many cities, so I prefer to use a quick approach, the best graphics is not needed. if It’s manually I cannot use hundred operations.
Maybe if there is some modifiers that transform the line in plane, or an extrusion is the way(I prefer an extrusion on the right and on the left otherways the street position are not real)? I can apply a street texture
Thanks so much