What is the recommended method for importing my blender models into an OpenGL program. Is there some good reading.
It depends on which OpenGl program you are talking about. If you mean DAZ Studio or Poser, you can export your blender models out as .obj files or as .dae COLLADA files.
Thanks for the reply, I guess I was not specific enough. I am writing a program using C++, SDL and openGL and I would like to be able to import models I have made in blender, Into my application.
If you want to be able to open .blend files with an application your are writing, then you need to get your hands on Blender’s Source Code and use the pertinent code that allows Blender to read, open, and interpret Blend files. Even if you are writing a import program, you will need to know the structure of a .blend file and how to interpret the data.
Get the source code to Blender and look at how it’s done.
If there is a better option like exporting it to a different format that is fine with me. I have been working with the .obj file type, and while thats simple to interpret its not very efficient.
Corndog, I am an artist on a similar project not the programmer so my knowledge is limited, but I am delivering openflight format exported out of version 2.49. The programmer ultimately convert this to ive which I believe is the binary version of osg. 2.49 also has a osgexport script but I am not sure it provides multi-texturing. Good luck