OpenGL animation along with a reference video?

Hi. I created an animation while basing on a reference video from video sequence editor. Now i want to see where i can improve the animation, so it’s more like in the reference. Unfortunately viewport is too laggy to watch both windows (reference and 3D view) simultaneously in full speed. Is it possible to easily create a split screen in OpenGL rendered animation with both videos, to observe more noticeably where to improve the animation?

P.S. Actually i’m not sure if Basics & Interface is a good place for this topic

Hello, have you considered using video proxy function for improving the video playback performance?
See a tutorial for this here

For your 3D scene various things could be done to improve the viewport performance. First of, your geometry should always be as good as necessary only, not more (in terms of polycount and texture resolution for example).
Then don’t use material mode or texture mode - rather switch to solid or wireframe or even boxed view; simply the minimum what you need. Hide unnecessary objects.
Blender performance on linux is better than under windows.
Depending on your skill level some advice might seem obvious or ridiculous to you but I don’t know how how advanced you are.
Hope it helped anyways, cheers