OpenGL particles


I’ve heard that it’s possible to make particles in the engine if you use dedicated OpenGL functions - hm…

Could anybody confirm this or not?


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*** EDIT ***

Sorry, I meant OpenGL point sprites. As in, little particles of light that face the camera. Apparently, you can have thousands of them with minimal performance drop!! :slight_smile: Does anybody have a decent tutorial?

Thanks again.

Do a google search on “Particles in the Blender Game Engine”, I have used these faces before and they perform quite well. I lost the original tutorials where I learned this, but the google search should show it up.