Hey,
I’ve heard that it’s possible to make particles in the engine if you use dedicated OpenGL functions - hm…
Could anybody confirm this or not?
Thanks,
1/1 credit(s)
*** EDIT ***
Sorry, I meant OpenGL point sprites. As in, little particles of light that face the camera. Apparently, you can have thousands of them with minimal performance drop!! Does anybody have a decent tutorial?
Thanks again.