OpenGL Shading Language

I started working on interactive project in c++ in which I would like to use 3d objects.
In framework I decided to use I have got GLSL.

In case material is simple i can find something in network.

My question is if i can use(convert) in any way shader I prepare in blender?
I found something like but it is GLSL 2 OSL.
I would like to do opposite. OSL 2 GLSL.

I am quite new in shading language. Please tell me if my question doesn’t have sense.
Thanks for any reply!:slight_smile: