New site from Thomas Dinges (DingTo) about OSL and it’s integration into Cycles (and other renderers in the future) :evilgrin:
Good stuff here!
http://www.openshading.com/
New site from Thomas Dinges (DingTo) about OSL and it’s integration into Cycles (and other renderers in the future) :evilgrin:
Good stuff here!
http://www.openshading.com/
kewl…
Happy chicken dance. Bookmarked.
Thanks for the interest! Much appreciated.
I just released a first introduction tutorial: http://www.openshading.com/tutorial-1-introduction/
Thank you Thomas. Great news.
Cheers,
Johannes
Hi Thomas,
nice tutorial, nice site. I even saw you mentioned my humble beginnings:) I returned the courtesy of course and added a link to your site in my blog.
Keep up the good work, much appreciated!
cheers
Hi Michel,
thanks for that! You have nice shaders on your site. I especially like the Hexagon one. Keep it up as well please, it’s fun to watch what is possible with OSL!
Regards
Thomas
A small issure: I have the italian keyboard and to type the curly brackets I use the ALT+123 ALT+125 key sequences. I noticed that Blender editor ignores them showing the strings 123 and 125. To type them I had to copy/paste from another editor. Is there a way in Blender to make it use the ALT sequences or should I edit OSL scripts with Notepad++?
Engine specification
- Pathtracing with importance sampling
- Multi-threaded CPU Rendering
- GPU rendering (CUDA)
- Multiple GPU support
What about GPU rendering using OpenCL ? You could win a huge number of users.
OpenCL development is halted because of compiler issues. There’s nothing Blender devs can do about it.
I released another video tutorial. This time I show you how to convert a glsl shader to OSL.
For those looking for ideas for OSL shaders to code: