I’m trying to receive OpenSoundControl (OSC) messages in blender 2.56. There are already various threads on the topic, but none of them describes a really straight-forward way of accomplishing this.
There is a thread trying it with
SimpleOSC (OSC Input for 2.5) but the final solution is not described.
The successful attempts so far seem to be using either
liblo + pyliblo (Using OSC in Blender 2.5 Game Engine (with Kinect-captured data)
Is also used in “Blender meet android”. Seems to be a Linux-only solution,
pyOSC (OpenSoundControl in Blender2.54 GE)
dfelinto translated and posted pyOSC for python 3 (thank you!) or
Python-OSC (Using OSC in Blender 2.5 Game Engine (with Kinect-captured data)
doing what teldredge describes (post #25) I get to the point where I can receive messages in the console. (download, rename init.py to OSCD.py, save in e.g. blender/2.56/python/lib/python3.1, execute the server example code in blender, execute client example in console).
It would be nice to have at least one documented working solution for e.g moving a cube in blender (python-script and blend-file) or maybe even the possibility to compare the performance of different approaches.
I will post my progress here.