OpenVDB remesh

That’s a good idea about the x100. I’ll definitely look into if I can bring the triangles back.
edit: You can also press shift while dragging to make it go slower.

Hi @ambi, Do you maybe have any news about a possible Mac version yet? I just watched some videos of C4D R20’s OpenVDB implementation and I’ve become hungrier for OpenVDB now. :slightly_smiling_face:

In C4D you can blend together shapes like a non-destructive modifier stack, and smooth some parts more than others, by inserting smooth modifiers at different stages of the stack. Are such things also on your to-do list? This is a very interesting way of modeling, bringing Blender closer to ZBrush.


The situation remains that I don’t have a Mac and can’t afford a Mac just to compile a binary. If you have a good way to get a system running on a virtual machine like VirtualBox, I’m willing to give it a shot. Plus I don’t have any idea how to compile things in that environment either, so it’s something I would have to learn before producing anything useful.

That’s a pity. I’ve got no virtualization experience, and no coding / compiling experience. :slightly_frowning_face:

I guess I’ll just have to sell a kidney and buy C4D R20. Wait… no, I can’t separate from Blender! :wink:

Thank you!
That would be awesome)

Can vdb remesh be installed in this build and if it can, how? [Custom Build] Blender 2.79.6 Weighted Normals & Customized modifiers

i think yes, just be sure to use modules for python 3.6

I put a config file in my 2.79 folder so my other addons would not load. In this case where do you put the modules. I have the blender file on my desktop. Can I put the modules in the modules folder in my scripts folder instead of modules in app data roaming? Thanks

You can put the modules in any folder Blender reads Python modules from. To my knowledge, all Blender 2.79 versions read the modules from AppData\Roaming\Blender Foundation\Blender\2.79\scripts\modules

I tried with the cgstrive build and copying the modules inside the Blender installation folder (blender-cgstrive\2.79\scripts\modules) I’m able to load the addon.

I’m currently refactoring the project so that it’s just one folder inside addons, but aren’t ready to release quite yet.


Thank you burnin and ambi.

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I just uploaded a single .zip on Gumroad. Should work on all Windows 64-bit (7, 8, 8.1, 10), Python 3.5 & 3.6, Blender 2.79. No more complicated setup, I hope.


Thank you ambi. Great addon?

ambi, can you give me an advice, how to solve this error?)
did you encounter such an error?
ImportError: ./ undefined symbol: _ZTIN5boost6python15instance_holderE
I do not leave attempts to build openvdb with numpy)

The instructions to install the Linux version is on Gumroad. I’m still working on the Linux one to make it a single install, but so far you still have to do the steps separately. You can’t install the Linux .zip through Blender, you have to manually unpack it to right locations. I made a short video about it.

Thnak you, already use addon from your package
But i want to compile openvdb library by myself (for example now i move to python-3.7 and of course addon stop working)
I think you can know about my issue
Thnak you anyway)

Unfortunately compiling OpenVDB is a lot more complex and involved process, so I can’t really give support for that on this thread. Good luck.

Hi ambi, do you have a rough estimate when this plugin could be ported to 2.8? Like reaaaally rough. I recall you said something about the python api still seeing changes.

Truthfully, I have no idea, but as I now know people want it I’ll spend more time working on it.


while I use 2.8 more and more often (maybe 50% of the time), it would be great to have it!

Preview version of the addon for Blender 2.8 Windows 64-bit ( is up on Gumroad. Tell me how you like it. Blender 2.8 is still under development, so expect a lot of bugs.

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