We use a 2.5 addon called Primstar for sculpts in Second Life. When you first create them, there are parameters you can accesss to shape your base mesh which go away upon any kind of editing function from Blender is applied. To get to these parameters, you can use F6 to call up the operator window. There is a start up file that was provided to use with Primstar which has an Operator window docked at the bottom of the left-hand “T” tool shelf. What I have been trying to determine is how they got this Operator docked in the first place. Can anyone help me?
Thank you,
Cris