I originally asked this question here, but I didn’t get many responses. I decided to move it to a support topic, so I can get more help from the support community.
I am currently working on a set of characters. The plan is to eventually use them in a game engine. It’s too early to tell what engine is going to be used, but I would like to have some assets done by the time it’s developed.
I would like to do a low poly style, and though this means it will be a lot easier in some ways, it also means the shape of my polys will play a huge role in the end result.
This brings me to my question:
Should I model with tris or quads? In the end, it will be rendered as tris. Should I triangulate everything ahead of time so that I have a good idea of what it will look like and I’m not leaving everything to the computer? Or should I use quads so that they deform properly in the animations? Will n-gons be tolerated? I have little experience in this type of project and would be grateful for some help.