I am making a personal game but I don’t know what can be the best for optimization on game. Does someone know how much polygons I can get on a same scene without lagging? Like 500 000? Less or more? And I found on some topics that there are some frame-per-second, that I probably not found on the program. How can I change the frame rate on the game engine? Thanks.
If you know what your doing, 100,000 polys work well on most computers.(including low end computers). However, like Chaser said, it depends on your machine. Some people have claimed to run over 3 million polys in the newest builds. O_o