I finished demo of my game and now i’m triyng to optimize load time between scenes (40 secs). The problem is in materials. If I quit all the materials load time is fast. It’s not a problem with size of textures (128x128, 64x64)
The problem is… if I’m in a scene and changue to another the engine load again the same materials, althoug the new scene have the same models and materials linked.
Is it possible if two scenes share materials not load again?