optimize mesh

HI !!!

Is there a way to optimize a mesh (reduce the number of polygons of a mesh with minimal change of the look of the mesh) like in 3D MAX ???

http://wiki.blender.org/index.php/Manual/Decimate

Handle with care, though: the results are not always exactly what you want…

Regards

Once again, Thank you very much Bartleby !!!

This is also built-in:

http://wiki.blender.org/index.php/Manual/Modelling_Scripts#Poly_Reducer