Not sure what it is about this section, but nearly all threads seem to end up with a lot of hardware comparisons going on, like jocks in the showers lol. So searching for terms hasn’t yielded me anything useful.
During my Cycles renderings, everything is pretty speedy for the most part until I include a hair system. Generally these are human hair “wigs,” 100-400 parent strands and 100-250 children. My hair shaders use SSS, a known CPU strain, but some are much faster to process than others.
The step that really seems to bog things down is “Packing BVH nodes,” which for a simple image and a thick hair system,
can take 8-15minutes and bogs down my entire system to a very slow crawl. Are there settings I can try to optimize this step? I run things pretty much @ default, using CPU because my GTX950 is under-RAMmed for the images I make. Win 10 64 home, 8GB RAM.
BTW, I tried the link in the sticky about rendering with GPU in Cycles, but it requires an authorization process I’m not interested in getting involved with.