Option to halt geometry nodes evaluation?

Hi, is there any way of halting nodes evaluation?

Lets say you are instancing a complex object and you make a mistake and feed the instance point with another complex geometry, it will result in a very complex scene that will take a lot of gpu to materialize and make blender unresponsive for a long time.

If there is no way I suggest to implement it, because I must not be the only one that gets this problem fairly often :blush:

No, not yet.

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