I am hoping to get some tips for this volumetric Render problem I have noticed multiple times. In the following pictures you can see my scene and the Render settings. I marked on one of the images the most problematic areas. On the one hand there is this suttle white outline and on the other hand there are denoising artifacts like red “light splatter”. I have tried even higher sample counts than 1024, but it does not improve. I have noticed this issue in other scenes with volumetrics and optix, has anyone ideas for a fix?
Marked example areas:
If you have further questions about my settings feel free to ask.