This project required many adjustments before I was reasonably happy with the results. I tried a few different texture image of orange peel and I even tried to get into a procedural texture, which was a total failure. Perhaps this image could be better but right now I’m tired of it so therefore I call it finished.
(I have 28 renders of this)
Cycles render 1000 samples. Please let me know what you Think.
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There’s way too much burnout on the oranges, you can barely see a lot of the detail you have put into them.
An example, the surface of one of the slices nearly vanishes as a result.
I think the light is a little bit unfortunate. Would it not have been maybe better to use a more areal light?
Thanks for comment. This image have better lighting I Think but then the orange peel is crappy. And Spax, areal light with volumetric World lighting, I don’t know if it’s working.
Certainly, your first two images had a better orange skin.
Hi!
Perhaps you should give some SSS material to the oranges and also the juice. It really helps and makes softer the (initially) scratchy skin.


