I recently picked up the bge, I am using blender 2.53 and I am working on a beyblade prototype game. Recently i have been trying to implement an orbiting camera.
I have been 90% succesful! I used the Camera actuator, and the Q and E keys to move the camera to either side :yes:. Which is a nice orbit feature , however I would love to make it so that my mouseās movements replaces what Q and E do now.
How can i set up my mouseās movement to control the camera local sideways (local -x) position?
Once again, sorry about this daft question, and thank you :rolleyes:
i am back, and i realize i should start with something much simpler.
If i have an object and want it to reset itās orientation back to 0,0,0 every time I press āRā,
What would the script for this look like? This will help me in my journey a great deal.